Name |
emissive()发射率 |
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Examples |
size(100, 100, P3D); background(0); noStroke(); background(0); directionalLight(204, 204, 204, .5, 0, -1); emissive(0, 26, 51); translate(70, 50, 0); sphere(30); |
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Description |
Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes. 设置绘制到屏幕上的形状所用材料的放射颜色。在设置形状的材质属性时, 与环境 ()、镜面 () 和光泽 () 结合使用。 |
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Syntax |
emissive(rgb) emissive(gray) emissive(v1, v2, v3) |
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Parameters |
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Returns |
void |
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Related |
ambient() |
- 本文固定链接: http://iprocessing.cn/2017/08/07/emissive发射率/
- 转载请注明: 卡萨布兰卡 于 Processing编程艺术 发表