Name |
specular()镜面 |
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Examples |
size(100, 100, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); lightSpecular(255, 255, 255); directionalLight(204, 204, 204, 0, 0, -1); translate(20, 50, 0); specular(255, 255, 255); sphere(30); translate(60, 0, 0); specular(204, 102, 0); sphere(30); |
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Description |
Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes. 设置绘制到屏幕上的形状所用材料的镜面颜色, 以设置突出显示的颜色。镜面是指光线从一个方向反射到一个表面 (而不是像漫射光那样在所有方向上弹跳)。在设置形状的材料属性时与放射 ()、环境 () 和光泽 () 组合使用。 |
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Syntax |
specular(rgb) specular(gray) specular(v1, v2, v3) |
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Parameters |
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Returns |
void |
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Related |
lightSpecular() |
- 本文固定链接: http://iprocessing.cn/2017/08/07/specular镜面/
- 转载请注明: 卡萨布兰卡 于 Processing编程艺术 发表