Name |
shininess()光泽度 |
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Examples |
size(100, 100, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); ambientLight(102, 102, 102); lightSpecular(204, 204, 204); directionalLight(102, 102, 102, 0, 0, -1); specular(255, 255, 255); translate(30, 50, 0); shininess(1.0); sphere(20); // Left sphere translate(40, 0, 0); shininess(5.0); sphere(20); // Right sphere |
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Description |
Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes. 设置形状表面的光泽量。在设置形状的材质属性时, 与环境 ()、镜面 () 和放射 () 结合使用。 |
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Syntax |
shininess(shine) |
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Parameters |
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Returns |
void |
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Related |
emissive() |
- 本文固定链接: http://iprocessing.cn/2017/08/07/shininess光泽度/
- 转载请注明: 卡萨布兰卡 于 Processing编程艺术 发表